A downloadable game

ABOUT THIS GAME

This is a two-player arena fighting game where two forces clash on the edge of eternity. One player is a mortal who defies the natural order, seeking immortality. The other controls the God of Death, guardian of the cycle of life and decay. Their battleground is a celestial orbital ring, looping endlessly around the void—a place where time, space, and fate all fold into one. To break the cycle or preserve it, the players must fight across an arena shaped like infinity.

                                                                                                                                      

PLAYER CONTROL

  • Movements:
    • On Keyboard: WASD
    • On Controller: Left Stick
  • Light, Medium and Heavy Attacks:
    • On Keyboard: J K L
    •  On Controller: Bottom, Right, Top Button
  • Fireball:
    • On Keyboard: U
    • On Controller: Left Shoulder Button
  • Throw:
    • On Keyboard: I
    • On Controller: Right Trigger
  • Speed Impulse:
    • On Keyboard: T
    • On Controller: Left Trigger

                                                                                                                                      

CORE MECHANICS

Much like Killer Queen, if player touches left /bottom edge of screen, they teleport

to the right/top edge of the screen.

Player 1 (Human) 

Precise and relatively fast movement. The Super is the only way the player can deal damage to “Big Demon” directly. When charged, the player will deplete all of the charge and blast the “Big Demon”, dealing damage to Player 2.

Charing the Super:

The Player defeats “Little Demon” to gain charge to the super.

The charge amount depend on how fast Player 1 kills “Small Demon” since “Small Demon” spawned.


Player 2 (“Big Demon” & “Small Demon”)

Movement:

  • Big Demon: No Movement. Stays Still.
  • Small Demon: Similar to player, but fatter, has a slower movement,
  • and has drift when moving left/right

Win Condition:

Charge Supers until “Big Demon” dies.

Win Condition:

Use Big Demon and/or Small Demon to kill the player a certain amount of times

Big Demon :

Can deploy hazards to damage the player.

Hazards:

  • change game speed
  • change ring towards direction
  • projectiles

Small Demon:

Unaffected by the ring’s treadmill motion. Has multiple moves and a health bar.

Player 2 will automatically spawn a Small Demon after the previous Small Demon

was defeated by Player 1. 

                                                                                                                                      

TO BREAK THE LOOP

Long ago, it was whispered that any mortal who defeats the God of Death may escape the cycle of life and death—achieving true immortality. Drawn by obsession, desperation, or ambition, a lone Human steps into the orbital ring—a sacred loop in space where Death itself resides. But this is not just a battle of blades and fists—it is a metaphysical war. The Human seeks to break the loop of mortality, while the God of Death defends it as the natural rhythm of existence. The battlefield warps reality. Wormholes connect space in twisted ways, as if time itself refuses to move forward. Each battle is a loop—repeating patterns, mirrored moves, eternal returns. Every victory feels like déjà vu. Every defeat… a rehearsal. Immortality is the prize. But it comes with a question: IF YOU LOOP FOREVER, ARE YOU TRULY ALIVE?

                                                                                                                                      

CREDITS

Programmer: Arnav, Eric

Project Manager: Eric

2D Artist: Eva

3D Artist: Jimmy

Designer: Charles, Eva, Lam

Sound Designer: Charles

Narrative Designer: Eva


Links:
Arnav:https://arroart.itch.io/
Charles: https://conchrastw.itch.io/
Eric: 
Eva: https://eovoa.itch.io/
Jimmy: https://q9inbit.itch.io/
Lam: https://paropb-qiu.itch.io/